This is the first of two tutorials I'm doing teaching how I created the orb on the enter page of Stilistic.
The first tutorial will teach you about the
boolean object in Cinema 4D. So lets get
started.
First we need to create a sphere, this will be the exterior of the orb. You can either go to
Objects > Primitive > Sphere or
you can select sphere from the
Object Icon 
.
Now in the
Coordinates Window (if you are in the defaul view its on the bottom) change
the size to 230m (you only have to change this for either x, y, or z; after you change one the other
2 will change as well)
Next in the
Attributes Pannel change the Segments to 100
Now create another sphere. This time change the coordinates to 227. This sphere will be used for the
interior of the orb.
Now, in the
Objects Manager (upper right of the screen) click the first sphere and
while holding shift, click the second sphere. With both spheres selected, right click and select
Group
Objects from the dropdown menu. Your two spheres are now combined in one
Null Object
At this point you have two spheres, not much is going on yet, so lets add some excitment to it.
Now create a
Capsule (
Objects > Primitive > Capsule or you can select sphere
from the Object Icon
)
Next change the coordinates to
x - 104m
y - 208m
z - 104m
Now create 3 copies of the capsule (
ctrl+c to copy.
ctrl+v to
paste) do this 3 time to get a total of 4 capsules.
Next press F2 to switch to the top view. Now with one of the Capsules selected grab the move tool (
Tools > Move ,
or the shortcut key
E )
Now what we need to do is move the capsule so it is aligned with the center top of the sphere, so the
capsule is half way in the sphere. Do this with each capsule, so they is a capsule at the top, right,
bottom, and left of the sphere. You can use this image as a guide.
When the capsules are aligned you can switch back to the prespective view by pressing
F1 Your
scene should look similiar to the image below.
Now in the Objects Manager selected the four capsules like you did with the two sphear. Again right click
and select Group Objects. Just like the sphears, the four capsules are now in a Null Object.
Now we're going to create a
Boolean Object Go to
Objects > Modeling > Boolean
In the
Objects Manager drag your two Null Objects into the Boolean. The order the
Null objects are ordered in inside the Boolean is important; make sure the Null Objects with the sphears
is first and the Null Object with the capsules is second.
Now, with the Boolean Object select, head over to the
Object Properties in the
Attributes
Pannel (this is under the Object Pannel). In the Object Properites, change the Boolean Type
to
A subtract B
Your image should now look like the one below
We're pretty close to being finished, now all we have to do is add the interal sphears.
So now we'll make yet another sphear. In the Coordinates Manager change the size to 162m.
Again create a sphear, and change the size in the Coordinates Manager. This time change the size to 78m.
Finaly create a HyperNurb (
Objects > NURBS > hyperNURBS . Now in the object manager,
drag the two sphears and the two Null Objects into the hyperhurb.
Well thats all for the modeling. You can stop now and add your own materials; or you can keep following
the tutorial. On the next page I will go through the materials and the scene (the floor and the sky).
As of now you should have an image that looks like this: