The aim of the tutorial is to learn how to create a drop down menu that will allow you to create a navigation system. This can be used to move from one part of a Flash movie to another, or to different web pages.
Example of a simple dropdown menu.
Step One: Creating a Button
You will only need one button. Each instance of the button will have different text on top of the same original symbol. You will need your button to be in your Library. To do this:
- Go to: Insert > New Symbol
- For Name type: My Button
- For Behavior select: Button
- Click: OK
- With the Rectangle tool
draw a: Rectangle
- If the Property Inspector is closed, open it: Window > Properties
- With the Selection tool
double click on the rectangle.
- In the Property Inspector select any fill colour you may want: Fill Colour
- Select any: Stroke colour
- Select any: Stroke width
- For W (width) type: 120
- For H (height) type: 27
- For X position type: 0
- For Y position type: 0
Settings in the Property Inspector for the rectangle in the Up frame.
- In the Timeline right click (Mac: Ctrl click) in the Over frame and select: Insert keyframe
- With the Selection tool
double click on the rectangle.
- In the Property Inspector select a new: Fill colour
The Over frame.
Step Two: Creating a symbol to contain the menu - Menu Button - Frame 1
It is best to have the menu inside a symbol, as it makes the menu much more flexible. Then you can have the menu on stage and move from frame to frame within the movie and the menu stays intact. You can also copy and paste the menu to a completely different movie and reuse it. If you build the menu on the main stage you have to re-build it for every new frame that you wish to use it in.
- Go to: Insert > New Symbol
- Type the name: Menu
- Click: OK
- For behavior select: Movie Clip
- If your Library is not open, open it: Window > Library
- Drag onto the stage: My button
- In Property Inspector position the button at X: 0
- In Property Inspector position the button at Y: 0
- With the text tool
, type on top of My Button: Menu
- Open the Actions panel (Window > Actions) and attach the following actionscript to : My Button
on (release) {
gotoAndStop(2);
}
Note: Make sure you select gotoAndStop(2) not gotoAndPlay(2)
- Attach the following actionscript to: frame 1
stop();
Frame 1 of the Menu symbol.
Step three: The Menu - Frame 2
Step four: The main stage
- If your Edit Bar is closed, open it: Window > Tool Bars > Edit Bar
- Click on the Scene 1 button:

Note: This will take you back to the main stage. At this point your main stage should still be empty.
- Attach the following actionscript to: frame 1
stop();
- In the timeline right click on frame 10 and select: Insert Keyframe
- Type on stage Home and place any other content you may wish to have.
- Go to frame 20 in the time line, right click and select: Insert Keyframe
- Remove the word Home and replace it with something else (such as Frame 20). If you do not do this, you cannot see the difference between frame 10 and 20.
- In the Timeline click on the Insert New Layer button:

- In the Timeline click in frame 1 of this new layer. Select: Frame 1
- If your Library is closed, open it: Window > Library
- Drag onto stage the symbol: Menu
Hey presto you've finished your movie! So now it's time to test.
- Go to: Control > Test Movie
Step five: Auto Retract the Menu - Layer 2
This is an section is an added feature. If you wish you can get the menu to auto-retract:
This Menu has an auto retract. Click on Menu then move the mouse to the right of the movie. The menu should close automatically.
- Right click on the Menu button and select: Edit in Place
You can see the Menu tab at the top in the Edit Bar.
- Double click on Layer 1 and re-name it to: Menu
- In the timeline add a new Layer by clicking on the Insert Layer button:

- Re-name this new Layer to: Retract
- Drag the Retract Layer so that it is under the Menu Layer.
- Right click on frame 2 of the Retract Layer and select: Insert Blank Keyframe
- With the Brush tool
draw a thick line right around the buttons. Make sure the brush marks do not touch the buttons or come too close to them.
Gray brush stroke going all the way around the buttons.
- Make sure the line is not too close to the buttons.
- Make sure the line does not touch the buttons.
- Continue to brush in the area between the line and the edge of stage.
Brush marks go right up to the edge of stage.
- Return to the Selection tool:

- Right click the brush mark and select: Convert to Symbol
- For Name type: Retract Button
- For Behavior select: Button
- Click: OK
- Right click on this new Retract button and select: Edit in Place
Note: This will enable you to edit the new button.
- In the Timeline right click the Hit frame and select: Insert Keyframe
Note: This makes a copy of the brush strokes in the hit area.
The hit area is now ready. (Click to enlarge)
- Click on the Keyframe (black dot) in the Up frame.
- This should not only move you to the Up frame but select the brush stoke on stage. If it is not selected click on it to select it.
- Delete the brush stroke from this frame by going to your keyboard and pressing: Delete
The Up frame is now empty.
- We have now finished editing the button. Click on the
at the top to return to editing the Menu.
The brush mark should now be a aqua blue. (Click to enlarge)
Note: The aqua blue is transparent in the Movie
- Attach the following actionscript to Retract button:
on (rollOver){
gotoAndStop(1);
}
What this does is on roll-over go back to frame 1. This means that the movie will move automatically to frame 1 and the menu is closed in frame 1. Try it
- Go to: Control > Test Movie
Alternative
This has a tweened dropdown that is masked.
The menu above is identical to the previous example except that the dropdown section opens with a tween. The first part of the tween is masked so that the menu appears to come out of nowhere.
Cross Ref: To learn how to create a Tween see beginners tutorial: Tweening
Cross Ref: To learn how to create a Mask see beginners tutorial: Masks
Other Flash Menus Systems on this site
Sliding Menu: An Intermediate level tutorial on how to build a very flexible menu system based on actionscript. This is the menu system used on the webwasp home page. I used this as it is allows you to pull any menu, or several menus, on and off stage at once. You can also use the same actionscript to move other objects around the stage.
Swinging Menu: An Intermediate level tutorial for a menu that bounces on and off stage and looks great. Built with actionscript.
Scrolling Menus: An Intermediate level tutorial for a menu that scrolls.